City of Creativity · Antique Shop
Curiosity Sparks 0
Open after dark

The Curious Cabin.

Antiques. Oddities. Forgotten things.

Some say every object inside this little cabin remembers something. One of them has been waiting for you.

Today I can…

use clues as evidence to explain what happened, and turn a real object into the start of my own story.

Missouri Learning Standards: R.1.A, W.1.A (grades 3–5)
    Someone is here…

    Meet the Keeper of Forgotten Things.

      Cabinet of Curiosities

      Choose something from the shelf.

        Look Closely

        Old Suitcase

        Move the magnifying glass over it.

          Curiosity Begins Here

          What do you wonder?

          Every discovery begins with a question.

            Archive Discovery

            Three clues have appeared.

            Historians rarely get the whole story at once. They collect evidence, compare details and make careful conclusions.

              History + Imagination

              Evidence tells us part of the story.

              But history doesn't always tell us everything.

                Plant a Story Seed

                Plant your story seed.

                One small question at a time. Use the clues, or invent something new.

                What kind of story will it be?
                One way to begin

                City Passport Checkpoint

                You explored The Curious Cabin.

                CURIOUS
                THINKER
                City of Creativity

                You noticed. You wondered. You followed the evidence. And you planted the seed of a story.

                Could this become your book?

                Save your story seed so it's waiting for you when you write. Only you can see your Idea Notebook.

                Start My Book →

                Back to the City Map
                See my whole investigation